Your Teams
are where you are understood, supported, and challenged
when you speak and feel and connect about things
that matter most to you.
Your Teams come together to co-create
remarkable new forms of wise, evolving kinship
with each other, and with the natural world.
What Sort Of Teams Turn You On?
Which spaces are your true home?
Perhaps you never seriously considered this important question...
What deeply feeds your soul?
Who could help you build and inhabit the world your heart knows is possible?
These are the people on your Team.
There are many possible purposes for which your Team could meet.
Here are some we are enthusiastic about:
Calling Your Teams Together
NO ONE CAN DO IT FOR YOU
What if you want something different from football, deer hunting, the army, gambling, the church, or corporate profits?
What do you do about this? Do you hope that someone magically calls you up and offers you the perfect Team? Stay alone and keep waiting? Join the existing Teams anyway and try to convince yourself that they are satisfying?
Your unfulfilled desires for exploring, practicing new skills, discovery, transforming emotional pains, edgework, vitality, creative collaboration, adventure, evolution, intimacy experiments, etc., may remain unfulfilled until you call your own Team together.
Why is that? Because you are the one with those exact desires.
But why do YOU have to do it? This is not fair!
Why does it have to be YOU? The answer to this question is simple: Because you are the one who can.
If you do not call your Team together, this Team cannot come together.
Have you been waiting around for someone else to discover your secret desires and talents and call you to be a part of a Team exactly like you want to be a part of?
That's sadly funny, isn't it? How are 'they' supposed to know what kind of Team you long to be part of? Are 'they' supposed to read your mind, heart, and Being?
How many years have gone by already? Are you going to keep waiting?
If you do not call your Team together, probably it won't happen... ever.
What do you choose?
HOW TO CALL YOUR TEAMS TOGETHER
Many skills are needed to successfully originate a Team, for example, Centering, Spaceholding, Communicating, Transforming Reactivity through Emotional Healing Processes, Navigating 3 Worlds, Legend Making, Going Nonlinear, Going Unreasonable, Gremlin Hunting, etc. (See the LIST OF SUGGESTIONS below.)
In fact, learning, practicing, and deepening these skills can become a central resource of Matrix-Building nurturance that feeds your Team.
One lesson we learned about creating and navigating your Team is that, no matter how much you 'know' in theory, authentic Team skills are learned in practice. That means, the sooner you start your Team, the sooner you learn how to start your Team.
Another thing we learned is that you will never get it perfect. There are always new surprises emerging as you go along, new frontiers to explore, new capacities to develop, in yourself, in the others, and in your Team as a living organism.
So forget about figuring it all out before you start, or getting it perfect ever. Your Team will roll along, growing, diversifying, deepening, transforming, perhaps even dying. And it will entertain, challenge, and feed you all the way.
Calling your Team together in the first place includes a few basics. Building out this framework is like preparing your garden soil for seeds.
BUILD THE BONES THAT YOUR TEAMS CAN GROW ON
Start your Team with 3 people. You do not need more.
If you call your friends, and say, "Hey, we are starting a cool meeting. You should all come over!" and you suddenly have 20 friends sitting around trying to make a Team they are inspired about, you end up with a mixed-context group.
Get together with 2 other people and talk seriously about what each of you individually wants. A group cannot want anything! Only individuals can 'want'. Try to not have 'consensus'. Instead, try to have communication. Help each other navigate to undefendedness.
Have a Metaconversation by asking piercing questions about what each is up to in their lives.
As you talk, discover and lay down the bones of your Team. You are Gameworld Architects.
You are building your regenerative-culture Village that meets for mutual benefit.
Your work together changes the Morphogenetic Field of the human race.
Each of your Team meetings evolves the context and content of the Global Ethnosphere.
It is worth paying attention to what happens during your Team meetings, because the Space you Hold is one of the cutting edges of the evolution of human consciousness on Earth.
For real.
What follows here is a series of questions to answer specifically together with your Team Spaceholders. Take you time to answer. Several Team meetings is not too large an investment to build a solid foundation for your endeavor.
Each participant will go through their own personal Liquid States on this journey to find answers that build out an exciting future. As the 3 of you continue to come together and deepen the context of your Team, other people will feel the waves that you generate in the field of influence for the emergence of next culture and they will be attracted.
CLARIFY YOUR TEAMS' FRAMEWORK
1... 2... 3... Go!
Team Building Hints
Insights that bring more joy to your Team Work.
GAMEWORLDS
Any Team you put together (or participate in), either personally or professionally, is a Gameworld. If you do not know it is a Gameworld, you may assume that it is real, or that it is naturally that way.
Realizing that organizations at every level from family to government, from school to religion, from business to military, from choir practice to Western Civilization... are ALL Gameworlds, is life changing. It gives you enough clarity to Start Over again in life and make choices you never dared or imagined you could make before.
Your new clarity gives you enough power to make changes in existing Gameworlds, to leave Gameworlds that do not serve your personal Values or Mission, and to create new Gameworlds that make existing Gameworlds irrelevant, opening Gameworlds that you would love to live and work and play in.
The HINT here is to study the Principles of Gameworld Mechanics, and to keep Experimenting until you can see the traps and pitfalls before they arrive so that you can navigate your Team around them.
This best source we know of for you and your Team to learn about Gameworld Building is available for free online at: http://gameworldbuilder.org.
LIQUID STATES
Learning big or truly new things changes the shape of your Being. You become a new person, a person who now is and knows and can create what you just a few moments before could neither be, know, or create.
The in between condition of leaving behind one shape and not yet becoming a new shape is fluidic. It is the experience of bits and pieces of your various identities re-arranging their relationship and position with each other, and making new inner space for distinctions and insights that had no space in your previous shape. This inner re-arranging state we refer to as a 'Liquid State'.
Since you have 5 Bodies (physical, intellectual, emotional, energetic, and archetypal), authentic learning often involves Liquid States in any (or all...) of your 5 Bodies, each with its unique form of groundlessness. In particular, you will feel both repressed and new feelings and emotions. There is a universe of difference between Feelings and Emotions.
If you do not have the Thoughtmaps, Distinctions, and Clarity about, for example, the Feelings and Emotions emerging in your experience as you enter a Rapid Learning 5 Body Liquid State, you may falsely assume that you have a brain tumor or are going insane. Yes the experiences are intense. No there is nothing wrong with you. This is an actual Liquid State.
Therefore, if your Team is dedicated to any kind of change, or if it functions in the service of a Bright Principle such as Learning, Exploration, Transformation, Evolution, Change, Discovery, Initiation, Growing Up, Development, Expansion, Inner Permaculture, Unfolding Potential, or even High Level Fun or Living Full Out, it would be extremely wise to skill everyone up in the arts of surfing Liquid States together, and how to Hold Space for others while they are going through Liquid States.
Because, if there is no Liquid State, there is no change.
This best source we know of for you and your Team to learn about Liquid States is available for free online at: http://liquidstate.mystrikingly.com.
SERVING SOMETHING GREATER THAN YOURSELVES
Some Teams are called together for Purposes such as:
One could say that these Teams are anchored their Point Of Origin into duplicating an 'ordinary context', meaning that their objective is focused on serving themselves.
There is nothing wrong, or bad, or stupid about serving yourself, making a better life for yourself and your family, trying to get ahead, etc. Surviving better is a dignified honor. No one can do it for you.
Yet: There is no arguing about taste. (Latin: De gustibus non disputandem est.)
You are entitled to explore your own research as long as it does not hurt you or anybody else. One person's madness is another person's hobby.
One set of hobbies is to come regularly together (or live together...) with your Point Of Origin anchored into an 'extraordinary context', meaning that the objective is focused on serving something greater than yourselves. Since modern culture does not promote 'extraordinary contexts' we are not well versed in speaking about what that might be.
Some ways to name extraordinary Purposes could be:
CONVERGING AND DIVERGING TORUS
A 'torus' is a donut-shaped construct. In this case, we apply the term to a 'Torus Team' as a social construct.
A donut-shaped organization will have a donut-shaped organizational chart. In a Torus shaped org-chart, power flows in circles of circles, and there is unlimited room at the top for anyone to take greater levels of responsibility and move things forward.
In modern culture, almost every organization - from corporation to government to hospital to school to church - uses a pyramid shaped organizational chart. That is, modern culture organizations are pyramids, with very few places at the top.
A pyramid is a hierarchy, an organization design that selects th0se who undermine, backstab, betray, and do whatever it takes to get positions of power - these are the ones who climb the hierarchy. By now it should be no wonder that local and global hierarchies are top-heavy with psychopaths. Using hierarchical power structures is a modern culture design error with lethal and ecocidal consequences.
Next culture organizations and Teams are Torus, and thus us Torus Meeting Technologies.
Torus Technology meetings (circular or donut-shaped meetings) include two phases:
Both Convergence and Divergence are needed, in the same way that each inhalation must be followed by an exhalation when you breathe. If you could only inhale, you would eventually explode. The same is true of your Team. You need to repeatedly come together and go apart into different configurations (Nodes) to do the things you need to do.
The suggestion is to make Team-time and Team-space for receiving and for giving, for being appreciated and for appreciating others, for being celebrated and for celebrating others.
Examples of tools and techniques for applying Torus Technologies include:
Torus Technology is an extraordinary Winning Happening game, in comparison with ordinary meetings which are adversarial, 'I win-You lose' competition, or possibly 'I win-You win' games in which, "It is okay if you win as long as I win just a little bit more"... or 'I win-You win' that slides into compromises so that the outcome is 'I lose-You lose'. Winning Happening is a Bright Principle that feeds the meeting Space and maximizes the use of group intelligence.
Please keep in mind that shifting from ordinary hierarchical meetings into Winning Happening Torus meetings could easily involve participants going through an intense Rapid Learning Spiral, including some significant Liquid States and requiring new skills practice.
GREMLINS ON SHORT LEASHES
In order to set an Extraordinary Context for your Team meetings, certain distinctions must be landed in the meeting Space and agreed upon. If you do not consciously set the Context of your meetings, then the Context will be set unconsciously, including Standard Human Intelligence Thoughtware (S.H.I.T.).
Standard ordinary thoughtware includes:
Conscious Gremlins are used to catch any unconscious Gremlins at work and to put the Poop On The Table.
Conscious Gremlins are used as a resource of Nonlinear Possibility, and for doing things requested by Archetypal Lineages that a person's Box is too frightened or too rigidly rule-bound to do.
You get to have ONE meeting context, OR the other: ORDINARY or EXTRAORDINARY.
If you try to mix them, you only get ORDINARY context.
You choose.
APPRENTICESHIP
Once you develop some Extraordinary Context Team Spaceholding skills, this invitation is to train and coach someone to replace you, not to maintain your position. This automatically makes everyone in your Team an apprentice.
Together we humans have an entire next culture to build, and NOBODY already knows how to do this! We need thousands (actually, millions...) of extraordinary-context Teams:
The outdated modern culture tradition is to gain a position of power and then try to defend it with your life (and your Gremlin's life). The lawyers tell you to Patent what you invent, Register your trademarks, and Copyright what you create... then get lawyers (Gremlins) to try to sue anyone to uses your Patented, Registered, or Copyrighted ideas, music, or photos, try to force to court system to take as much money as possible away from them for using what actually belongs to the Creative Commons, the thing you stood on to create whatever you created. This is a scarcity and survival-based strategy for feeding Gremlins. Much of the modern western world still uses this Standard Human Intelligence Thoughtware. You do not have to.
However... this desperate fear-based strategy was programmed deep into your nervous system. It will take Emotional Healing Processes, several Liquid States, and intentional efforts to change your mind to get you out of that stinking life swamp.
But you can do it.
The procedure is to Notice that the Source of whatever it is you are creating or designing is endless. Creations do not come from you. Creations come THROUGH you.
"The opposite of scarcity is not abundance. The opposite of scarcity is creation."
In terms of being Team Spaceholder, you actual job is to train Team Spaceholders who are able then to replace yourself in your extraordinary, radical responsibility context gameworld.
Train Team Spaceholders to train Team Spaceholders to replace themselves with newly trained Team Spaceholders. You are their role model for replacing yourself.
Create a Team Spaceholder and Space Navigator training space who all know now to train others to replace themselves.
Empower whole group intelligence (all 4 Brains) (all 4 Lineages) to leap out with constructive real-time Feedback and Coaching for every Spaceholder, especially reserve 5 minutes for Spaceholder Feedback and Coaching at the end of every meeting.
Some people feel deeply scared about this idea of replacing themselves. They ask, "Yes, but... If I replace myself as Spaceholder... what will I do then?"
If you successfully replace yourself you prove to the Earth Coincidence Control Office (E.C.C.O.) that you have learned a precious new skill - namely: how to replace yourself in a gameworld. This new skill is so rare and interesting for them that they already have lots of interesting new jobs waiting for you. E.C.C.O. will then proceed to move you into these interesting new circumstances that will be far more amazing than anything else you could possibly arrange for yourself. I know of what I speak!
YOUR TEAM QUEST
Each Team comes together to go on a Quest.
Being on a Quest is an archetypal soul-feeding action, the Hero's Journey.
The Quest is a real thing, different for each person, possible for everyone, often times going on in your life without you even knowing about it.
When you bring The Quest into your Team meetings as part of the Purpose and design of your Team, something extraordinary and archetypally sparkling springs to life. The game is afoot! Forces of nature beyond ordinary comprehension wake up and come to aid your efforts. You can proceed beyond the borders into extraordinarily rich expeditions.
The HINT we have for you here is that the quality of your Quest depends on the quality of the Questions you as a Team can hold in your Matrix.
Doing the Experiments of practicing skills in your Team meetings (see the next section below) builds exactly the right kind of Matrix into your Being that can hold better and better Questions as a Team.
Once your Team builds enough Matrix, your next Question might be: "How can we bring the thing that we want to experience into existence?"
We are working on a website with more inspiration about your Quest: http://yourquest.mystrikingly.com
Experiments To Develop Team Skills
You brought together a Team of Experimenters. Gaia is rooting for you!
You could Declare the Purpose of your Team:
"We develop valuable life-long Team Skills together."
Then go for it!
Setting out in this direction is High Level Fun, and there is so much to learn!
You could start by having a Team meeting to practice each of the following skills:
(these are almost 2 years worth of Team meetings)
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EXPERIMENT PROCEDURE: Start each Team Meeting by going to the first website below, and then:
Meet With Your Team To Study SPARK121 And To Practice Making Transformational Proposals
Matrix Code
YOURTEA1.00
Extra Credit Experiment
Meet With Your Team To Replace Your Lone-Wolf Thoughtware
Matrix Code YOURTEA1.04
Western culture is far removed from indigenous village culture. We are given nearly NO access to how to connect in and collaborate with a field of villages. Yet we have such a longing to belong to a tribe.
Co-creating the co-intelligent collaborations in a next culture Tribe as a Spaceholder is as different from being a Lone Wolf Leader, as being a Lone Wolf Leader is different from being a communal-intelligence villager.
Learning Spaceholder skills is undeniably terrifying to a Lone Wolf. All we know are role models of 'leaders' (The concept of 'Leadership' automatically enforces the concept of 'Followership': one master many slaves, one winner many losers.)
There is the fear of losing 'anonymity', the fear of losing personal (Box and Gremlin) 'freedom of choice', the fear of having to Negotiate Intimacies in a group or the fear of 'being naive and stupid, and falling victim to being fooled into joining a sect.
How can you say what you need, or be accountable to your Tribe, if you do not even know how to feel or communicate? There are so many new territories both inside us and outside of us to explore, and so many potentials to unfold. Yet the benefits of becoming a member of a Tribe - especially a small Tribe that you help to invent from scratch - are so valuable that engaging the Learning Spiral and engaging Go! Beep! Shift! Go! learning are worth the tribulations, even if you might feel confused or embarrassed along the way. Inventing archiarchy - we are all in this together.
This Experiment is to meet online or offline with a friend for about an hour for a private conversation. Ask them if they are willing to have a confidential conversation with you, to not tell anyone about what you will say. If they say, "Yes," and you believe them, ask them to hold a safe space for you. Shut your eyes, and let them hear from you about your secret pains of being a Lone Wolf in one way or another.
Start your sentences with phrases such as:
I never really thought about the price I pay to be a Lone Wolf.
I have so many secrets.
I have secrets about my inner life. Nobody actually knows that I:
But who creates the space?